Learn how to Crowddream

The CDDC project will appear in many moments of the ALL DIGITAL Summit 2020, but the workshop “Learn how to Crowddream?” is the event to attend to definitely, if you want to discover it all about the project’s results and achievements.

Register for the workshop “Learn how to Crowddream?”

When: 8 October 2020 @ 15:00 (until 16:30)

Where: Online

Registration: Mandatory – to register, please fill in and submit registration form

Deadline for registrations: 1 October 2020

Key words: digital cultural heritage; MOOC for teachers; co-creation of digital scenes; virtual/augmented reality; European digital monument; Europa Square; social inclusion; European history; European values; coaching circles

The art of Crowddreaming (CDDC) is a methodology that connects young people and educators with cultural heritage and digitalisation in a unique co-creation process that contributes to the common understanding of the European history and values, intercultural dialogue and mutual understanding.

Crowddream is a vision for the improvement of the society which comes to life when it is turned to a compelling story that captures the imagination of a crowd big enough to make it happen.

Workshop participants will learn about:

  • Crowddreaming methodology (origin, objectives and results of its use)
  • Curriculum and MOOC that empowers educators (teachers, trainers, coaches, facilitators) for use of the Crowddreaming with young people in schools, digital learning centres, etc.
  • Experiences with implementation of the methodology in 5 European countries.
  • Europa Square – a lasting digital monument dedicated to Europe as a transcultural laboratory.
  • How to set up your own Crowddreaming activity and connect with peers across Europe.

Registration for the event is mandatory. To register, please fill in and submit registration form by 1 October 2020.

About Crowddreaming: Youth co-create digital culture project

“Crowddreaming: Youth co-create digital culture” is an Erasmus+ project implemented in the framework of the annual KA3 call on Social Inclusion and Common Values: The Contribution in the Field of Education and Training managed by Education, Audiovisual and Culture Executive Agency (EACEA) of the European Commission.

The purpose of the project is to disseminate and scale-up at European level a good practice in the field of the valorization of digital cultural heritage as a mean for inclusive education and for the promotion of European values among youngsters.

The good practice identified is “Crowddreaming: youths co-create digital culture” born as a contest for Italian schools and promoted by the Italian association Stati Generali dell’Innovazione, whose aim is to create a lasting digital monument dedicated to Europe as a transcultural laboratory.

The Crowddreaming project involves 5 partners coming from 5 European countries. The pilot action is being implemented in 4 Countries (Croatia, Greece, Italy and Latvia,) and addresses secondary school teachers (20 in each country) and students (400 in each country).

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