The national contest of the European project has ended “Crowddreaming: Youth Co-Create Digital Culture”, which involved schools from Italy, Croatia, Greece and Latvia in creating Thanksgiving Scenes to celebrate the value of Europe's transcultural nature and then collecting them on the platform "Europe Square”, the first “digital monument” dedicated to European cultural heritage and identity, entirely created by young European students.
Two Italian schools proclaimed ex-aequo winners since popular vote nationwide: theIC Capozzi-Galilei of Valenciano (Bari) and the Classical, Linguistic and Human Sciences High School “F. De Sanctis” of Trani (BT). The Jury Prize has been attributed to "Foiso Fois" Musical Artistic High School of Cagliari. Special mentions by the Jury also for the IC Boscotrecase for their thanks to France for the invention of the omelette, to the Liceo Innocenzo XII of Anzio and to the iiS Amedeo d'Aosta of L'Aquila for their thanks to Spain respectively for the Chupa Chups and the Saffron, and, again at the Liceo De Sanctis for letting us discover that the tie was invented in Croatia.
The event took place entirely online and was a great success, with an audience of hundreds of people connected on the Zoom platform and live on the Youtube channel of the States General of Innovation which, we recall, conceived and coordinated the project “Crowddreaming: Youth Co-Create Digital Culture” with the ALL DIGITAL European network, and the funding of funds Erasmus+.
An all-Italian "practice" that of "Crowddreaming", which is enjoying success not only among students but also among professionals and experts in the field. Enthusiastic comment from Paolo Russo, project coordinator, who takes stock of the results obtained: «I am very satisfied with the results of the project: the numbers of joining the platform speak for themselves. There are two lessons we learned during this project, which took place almost entirely in the midst of the pandemic. First of all, that one should think about a school model that integrates online and offline teaching in a balanced way. Online activities are now a fundamental component of life and work and the school must also prepare for those. You certainly can't do it just by telling them in books. The second lesson is oneffectiveness of the STEAM teaching approach, which integrates science, technology and humanities to stimulate the development of soft skills which are essential in the digital age we live in. And it is probably no coincidence that the winner was an artistic high school: I believe it is the field of study that at the moment is closest to the STEAM logic and the most suitable for developing a digital culture in students.»»